//! Floating Point Unit
//!
//! *NOTE* Available only on targets with a Floating Point Unit (FPU) extension.
use volatile_register::{RO, RW};
/// Register block
#[repr(C)]
pub struct RegisterBlock {
reserved: u32,
/// Floating Point Context Control
pub fpccr: RW<u32>,
/// Floating Point Context Address
pub fpcar: RW<u32>,
/// Floating Point Default Status Control
pub fpdscr: RW<u32>,
/// Media and FP Feature
pub mvfr: [RO<u32>; 3],
}